Hannah B
- Research Program Mentor
MSE at University of Pennsylvania (UPenn)
Expertise
Games, Animation, Computer Graphics, Simulation, Robotics, Computer Vision, Computer Science, Business Development, Entrepreneurship, Study Skills, Math, Software Eng, AppDev, GameDev
Bio
When I was 3 I wanted to be a bubble-gum salesman in front of safeway and have followed my interests ever since. From VR at Nvidia, to animation at Pixar, global rendering simulation at Cesium, and engine work at Unity, I really enjoy delving into the cross between math, physics, art, and computer science. I'm a former startup founder currently consulting and advising in the entrepreneurship space. Ask me about anything and everything, heck we'll probably learn something together along the way as there's always more to discover in the world :DProject ideas
Educational Video Game
There are many ways to teach nowadays and more often than not, games is one of the best facets to encourage constructive but still creative education. From infancy through adulthood, games be they cards, gambling, dancing, or even modern video forms, have been used to share information and teach fundamental concepts. From red-brick and scripting in minecraft to small interactions at science museums, games and interactions in the world are what This game can have a few different versions - a game that is meant to showcase and share something sociologically (for example a recycling game or something you personally would want to play that is teaching something environmentally) - a game that is meant to teach something fundamental (math game or typing game where the learning is required not through exploration of the game but as a fundamental game mechanic) - an exploratory game that through playing the story you learn something important about yourself or about society (like when you read certain books and you come out with a specific moral at the end)